Post-jam Version


Hey! I have been working on implementing some changes based on the feedback I have received from comments and playtesters. So far most of the changes are aimed to improve the user experience by changing the way shapes are placed and the player movement, but there are other changes and additions like a new level and global timer, and a prototype for the main menu.

I still plan to add a couple more levels and tweak the tutorials a little bit for the post-jam version during the week. After that, I am thinking about expanding and polishing this game further into a full release. I already have many ideas on new mechanics to add to the game.

I have created a post-jam version page that will stay up until the event is over. After that I will probably delete the page and move the post-jam game to the original version page, keeping the original jam game as a downloadable executable.

Thanks to everyone that has played and given feedback so far! I am looking forward to your feedback on the post-jam version too!

Play the post-jam version here (itch.io HTML5)


Post-jam version changes

Shapes can now be preplaced

Grid placement toggle

Some of the most notable changes are:

  • A shape can now be “planned” anywhere on the level. It will be automatically placed when the slime enters it.
  • Changed movement to be smoother and more controllable.
  • Added level and global timer.
  • Added experimental grid shape placement (press Tab to toggle it).
  • Added a simple main menu.
  • Game can be reset back to the first level by pressing [P].

Get Escape the Slime Lab

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