A tiny puzzle platformer game in which you place special Lab Shapes to help a slime escape the Slime Lab. But there is a catch! Lab shapes can only be placed if they enclose the slime inside!

Originally made in around 60 hours as a jam entry for Ludum Dare 54, this is now the post-jam version that is currently being developed.

The original jam version is kept as a download for windows or web html5 as version 1.1 below.

Be warned: the new final level might be too difficult, but it is doable. I might modify/remove it in the next update.

Meanwhile, click here for a solution to that final level.


Post-jam version:

The post-jam version you can play above or download below is still a work in progress. As of now, it includes new and reworked levels, better player movement and shape placement, and new experimental collectables on two levels, among other changes.

Controls:

  • A/D - Movement
  • Spacebar - Jump
  • Left Click - Pick/place shapes
  • Tab - Toggle grid-assisted placement
  • R - Reset level
  • P - Reset back to first level

Placing shapes:

  • Use your mouse to pick Lab Shapes from the bottom of the screen and place them on the level.
  • A shape cannot be moved once placed.
  • The slime can use the shape walls to jump.

  • Shapes can be "planned" anywhere on the level, but will only be placed once the slime goes inside of its area.
  • Placing a new shape removes the last one.

  • Press [tab] to toggle grid-assisted placement.
StatusPrototype
PlatformsWindows, HTML5
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
AuthorRedoxeide
GenrePuzzle, Platformer
Made withGodot
Tags2D, Godot, Ludum Dare 54, Pixel Art, Puzzle-Platformer, Singleplayer, Slime
LinksLudum Dare

Download

Download
Escape the Slime Lab v1.2.5 (Post-jam) Windows 65 MB
Download
Escape the Slime Lab v1.1 (Jam) Windows 65 MB

Development log

Comments

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Sorry but the game is good but it's too hard.can you fix it

(1 edit)

Thank you for playing!

Could you specify a little more on what you found hard, please? Is it the difficulty of the levels? If you mean the level difficulty, perhaps you reached the final level? The final level of this version was very experimental on difficulty. It ended up being too difficult, and I apologize for that. It'll probably be replaced next update, when I add more levels. Meanwhile, there is a spoiler in this game's description you can click to watch one of the solutions if you like.

Cool game idea but execution and tutorials are not so good.

Keep it up

(1 edit)

Hey! Thank you for playing and for you feedback!
Sorry for taking so long to reply, I have been working hard on the post-jam version of the game.

I completely agree with your comment. The original jam version had some problems, especially with player movement and Lab Shape placement.

I have uploaded a post-jam version that improves on both of this points, includes changes to the original levels, adds a couple levels to smooth out the difficulty curve and adds some quality of life changes to improve the user experience.

If you want and have time, you can play it or download it from this game's page.

Keep in mind, it's still a work in progress and more changes and levels are coming, but I would like to get your feedback on the progress so far!

Hi, I have replayed your game again, it's better than I remembered when I played it before.  Here is some feedback for you:

Good thing: The "Shapes" is better now, and the level design feels more polished.

1. The player moves too quickly for this game, I suggest slowing it down to 70-80% of the current speed

2. The ball physic, I bet you know, it isn't good, needs some more refinement.

3. I wish I couldn't play more levels, you have a good baseline, add more mechanics, juice, and level, and you may be good, hopefully, good luck

(1 edit)

Thank you for taking the time to play again!

1. I agree, the movement is still a work in progress, but should feel better next version. Movement speed and gravity will be going down a little. There will also be a bug fix where falling speed was more aggressive than intended on certain circumstances.

2. The ball getting stuck on shape placement when it should roll should be fixed for next version. But, if you mean that you find it weird that the ball shoots away on shape placement, that is intended as something experimental. I think some levels could use the ball being shot as a mechanic. Especially because different shapes shoot the ball differently, like the triangle shooting at 45 degrees. I am gonna try to make it more obvious that it is intended by adding sound and particle effects though.

3. Yeah, levels, mechanics and polish are on the roadmap.

Once more, thank you so much for taking the time to play again and writing feedback! I really appreciate it!