You, as a God, get to shape the world and see it evolve. Each of your choices carries a consequence, some more dire than others. To you, the world is just a board game, but even then you still need to get tribute from its inhabitants, lest you run the risk of losing your Deity License.

How to play

During a round (a year in-game) use your mouse to drag (left-click) a single tile from the bottom of the screen onto a space on the board. Placed tiles cannot be moved anymore, so be careful where you place them!

When you are ready, click the "Next year" button to advance. Each tile will be processed one by one in order (left to right, top to bottom).

During this process, tiles may lose Life Points (red heart), or grant Tribute Points (purple circle). Any tile that reaches 0 Life Points will be discarded after all tiles are processed.

Objective

Every 10 years your Deity License must be renewed. To do so, you need to pay the necessary Tribute Points. If you can't, it's game over.

Try to reach as far as you can and collect as many Tribute Points as you can!

Symbols

Tribute Points


Tribute Points are used to pay for your Deity License renewal. Obtain Tribute Points from your placed tiles.

Life Points

Each tile has a starting amount of Life Points. During the game, a tile may lose Life Points due to its own effect or the effect of another tile.

Any tile with 0 Life Points is discarded before the beginning of a new year.

Resources

Each tile has a certain amount of Resources on it. Resources are used by certain tile effects to grant you Tribute Points but have no inherent use on their own.

Tiles


Placing your cursor over a tile will show you information about it.

At the top you can see the name of the tile, its current Life Points and the Resources it has.

After the line you can read the tile's effects. The Forest tile, for example, has a passive effect that grants it +5 Resources for each adjacent Forest tile.

The End of year effect is triggered when the tile is processed after you press the "Next year" button. The Forest tile, gives the player 5 Tribute Points for each adjacent Forest tile, but also loses 10 Life Points for each adjacent Settlement tile.

The numbers in parenthesis show the actual value the tile would give. For example, the Forest tile shown on the image above passively has 10 extra resources from adjacent Forest tiles. At the end of the year, it would give the player 10 Tribute Points and it would lose 0 Life Points.

Adjacency and surrounding

An adjacent tile is a tile that is directly north, south, east, or west (orthogonal) and touches this tile.


A surrounding tile is any tile that touches this tile.

Made in 10 (9) days for GoedWare Jam #10 with the theme "Consequences".

StatusPrototype
PlatformsHTML5
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
AuthorRedoxeide
GenreStrategy
Made withGodot
Tags2D, Endless, Godot, Minimalist, Pixel Art, Singleplayer, Turn-based
Average sessionA few minutes
LanguagesEnglish
InputsMouse
AccessibilityOne button

Development log

Comments

Log in with itch.io to leave a comment.

really fun concept, good gameplay loop, all around quality :)

good ideia, its beautiful :)